P+ - Toon Link - Subaction - FinalStart

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 |

Stats

IASA: None
Hitboxes active: 13-14
Hitbox set 0 hits: 13
Subaction Index: 0x1e0

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:13-14

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 5 30 0 100 22 Paralyze Burn false 4 4
0 1 5 30 0 100 22 Paralyze Burn false 4 4

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 30, trajectory: 45, kbg: 90, wdsk: 0, bkb: 30, effect: Slash, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 2, sfx: Slash, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  2. CameraCloseup(CameraCloseup { zoom_time: 12, unk: 0, distance: 1.5, x_angle: 0.0, y_angle: 0.0 })
  3. TimeManipulation(8, 34)
  4. AsyncWait(12.0)
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 22, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 8.0, x_offset: 0.0, y_offset: 9.0, z_offset: 13.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Paralyze, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 22, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: 9.0, z_offset: 9.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Paralyze, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
  7. AsyncWait(14.0)
  8. DeleteAllHitBoxes
  9. AsyncWait(32.0)
  10. CameraNormal
  11. AsyncWait(34.0)
  12. BoolVariableSetTrue { variable: RandomAccessBool (0x17) }
  13. AsyncWait(37.0)
  14. DeleteAllGrabBoxes
  15. UnknownEvent { namespace: 0x6, code: 0x13, unk1: 0x0, arguments: [] }

GFX

  1. AsyncWait(30.0)
  2. UnknownEvent { namespace: 0x11, code: 0x19, unk1: 0x0, arguments: [Value(14876675), Value(0), Scalar(0.0), Scalar(6.0), Scalar(5.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(1.0), Bool(false)] }
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(34.0)
  2. SoundEffect1(6202)

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. AsyncWait(5.0)
  4. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  5. AsyncWait(30.0)
  6. Rumble { unk1: 14, unk2: 0 }